TSP Algorithm

Implements and evaluates classical and novel algorithms for the Traveling Salesman Problem, with a focus on flow-based cycle covers and local refinements.

๐Ÿ’ป Project Page: https://github.com/hoonably/traveling-salesman
๐Ÿ“„ PDF: Project PDF


INTRODUCTION

The Traveling Salesman Problem (TSP) is a well-known NP-hard problem in combinatorial optimization. It seeks the shortest tour that visits each city exactly once and returns to the origin, with applications ranging from logistics to circuit design.

To address its computational intractability, a wide range of heuristics and approximation algorithms have been developed. The MST-based 2-approximation algorithm provides theoretical guarantees under the triangle inequality, while greedy and local search methods such as 2-opt offer strong empirical performance despite lacking worst-case bounds.

In this project, we implement several classical algorithms including Held-Karp dynamic programming, MST-based approximation, greedy heuristics, and 2-opt refinement, as well as a novel flow-based heuristic. This method leverages minimum-cost maximum-flow (MCMF) to generate cycle covers, which are then refined by 2-opt. We also apply k-nearest-neighbor sparsification to improve scalability.

Although our method is generally slower than classical heuristics, its combination with 2-opt yields comparable tour quality. Sparsification significantly reduces runtime, making the approach more practical for larger instances.


PROBLEM STATEMENT

The Traveling Salesman Problem (TSP) asks: given a set of n cities and pairwise costs cโ‚แตขโฑผโ‚Ž, find the shortest possible tour that visits each city exactly once and returns to the starting point. Formally, for V = {vโ‚, vโ‚‚, โ€ฆ, vโ‚™}, the objective is:

min over ฯ€ โˆˆ Sโ‚™ of ( c[ฯ€(n)][ฯ€(1)] + โˆ‘แตขโ‚Œโ‚โฟโปยน c[ฯ€(i)][ฯ€(i+1)] )

where Sโ‚™ is the set of all permutations of n elements.


Computational Complexity

TSP is a classic NP-hard problem. The decision version is NP-complete, and the optimization version is NP-hard but not known to be in NP. Since the number of feasible tours grows factorially, exact algorithms quickly become infeasible as n increases.


Approximation Motivation

Due to the problemโ€™s intractability, various approximation algorithms have been proposed for the metric TSP. MST-based methods offer theoretical guarantees, while Greedy and 2-opt heuristics perform well in practice. Our method builds on these ideas by combining global flow structure with local refinement.


EXISTING ALGORITHMS

Held-Karp (Dynamic Programming)

The Held-Karp algorithm [Held & Karp, 1962] computes the exact TSP solution via dynamic programming by storing the minimal cost C(S, j) of reaching city j through subset S. It avoids enumerating all n! permutations by using the recurrence:

C(S, j) = min over k โˆˆ S \ {j} of [ C(S \ {j}, k) + c_kj ]

with base case:

C({1, j}, j) = c_1j

Assuming city 1 is the start, the optimal tour cost is:

min over j โ‰  1 of [ C({1,...,n}, j) + c_j1 ]

Pseudocode: Held-Karp-TSP

for j = 2 to n:
    C[{1,j}][j] โ† c_1j

for s = 3 to n:
    for each subset S โІ {1,...,n} of size s containing 1:
        for j โˆˆ S \ {1}:
            C[S][j] โ† min over k โˆˆ S \ {j} of [ C[S \ {j}][k] + c_kj ]

Reconstruct tour T by backtracking through C  
Return Hamiltonian tour T

Time and Space Complexity

  • Time: ๐’ช(nยฒ ยท 2โฟ)
  • Space: ๐’ช(n ยท 2โฟ)

Advantages

  • Provides the exact optimal solution for small instances.

Limitations

  • Exponential time and space complexity makes it infeasible beyond n > 30
  • Generally superseded by efficient solvers like Concorde.

MST-based 2-Approximation Algorithm

This classical algorithm [CLRS 3rd ed.] constructs a tour with cost at most twice the optimal, assuming the triangle inequality. It builds a Minimum Spanning Tree (MST), performs a preorder traversal to list the nodes, and shortcuts repeated visits to yield a Hamiltonian tour.

Pseudocode: MST-Based-TSP

1. Choose start node r  
2. Compute MST T rooted at r (e.g., Primโ€™s algorithm)  
3. Perform preorder traversal on T to obtain path P  
4. Shortcut repeated nodes in P to construct Hamiltonian tour H  
5. Return tour H

Time and Space Complexity

  • Time: ๐’ช(nยฒ)
  • Space: ๐’ช(n)

Approximation Guarantee

Let H* be the optimal tour and T the MST. Then:

  • Removing one edge from H* yields a spanning tree โ‡’ โ†’โ€ƒc(T) โ‰ค c(H*)

  • A DFS traversal of T visits each edge twice โ‡’ โ†’โ€ƒc(W) = 2 ยท c(T) โ‰ค 2 ยท c(H*)

  • Using the triangle inequality, shortcutting repeated nodes gives a tour H such that:

c(H) โ‰ค c(W) โ‰ค 2 ยท c(H*)

Thus, the output tour is guaranteed to be at most twice the cost of the optimal solution. This algorithm is a formal 2-approximation for the metric TSP.

Advantages

  • Simple and easy to implement
  • Offers a provable 2-approximation guarantee under the triangle inequality

Limitations

  • In the worst case, it may return a tour nearly twice as long as optimal
  • The approximation guarantee fails if the triangle inequality does not hold

Greedy Nearest-Neighbor Heuristic

This heuristic, originally introduced by Flood [1956], builds a tour by repeatedly visiting the closest unvisited city. Starting from an initial node, it adds the nearest neighbor to the tour until all cities are visited, then returns to the starting city to complete the tour.

Pseudocode: Greedy-TSP

Initialize tour โ† [vโ‚€], visited โ† {vโ‚€}
while some cities remain unvisited:
    let u be the nearest unvisited neighbor of last node in tour
    append u to tour
    mark u as visited
append vโ‚€ to close the tour
return tour

Time and Space Complexity

  • Time: ๐’ช(nยฒ)
  • Space: ๐’ช(n)

Approximation Behavior

Despite its simplicity, Greedy offers no worst-case or approximation guarantee, and may produce tours arbitrarily worse than optimal. However:

  • It performs well on Euclidean or spatially clustered data
  • Often outperforms MST-based tours in practice
  • Recent work by Frieze and Pegden (2024) shows that its average-case performance is significantly better than worst-case expectations

Advantages

  • Extremely fast
  • Easy to implement
  • Performs well on spatial or metric inputs

Limitations

  • No global planning โ†’ can perform poorly in adversarial/non-metric cases

2-Opt Local Optimization

2-opt [Croes, 1958] improves a tour by iteratively swapping two edges to reduce total cost. It is commonly used for post-processing heuristic tours.

Pseudocode: Two-Opt

while any 2-swap improves cost:
    check all pairs of non-adjacent edges
    if a swap improves the tour:
        apply the swap
return improved tour

Time and Space Complexity

  • Time: ๐’ช(k ยท nยฒ), where

    • k = O(1) for structured inputs
    • k = O(n) for random inputs
  • Space: ๐’ช(n)

So, total time ranges from ๐’ช(nยฒ) to ๐’ช(nยณ) depending on input structure.

Advantages

  • Highly effective local optimization
  • Consistently improves tour quality

Limitations

  • Can converge to local optima
  • May be slow if applied to poor initial tours

Table: Comparison between base and +2opt variants across datasets

Dataset Opt Algorithm Base Length Base Approx Base Time (s) +2opt Length +2opt Approx +2opt Time (s) 2opt Iters
a280 2579 Random 33736 13.0741 - 2774 1.0756 0.0229 1368
ย  ย  Greedy 3157 1.2244 0.0001 2767 1.0729 0.0030 57
ย  ย  MST 3492 1.3540 0.0003 2908 1.1276 0.0045 80
ย  ย  Flow 3417 1.3251 0.0162 2705 1.0489 0.0190 66
ย  ย  Flow_kNN 3348 1.2979 0.0067 2696 1.0453 0.0118 82
xql662 2513 Random 53168 21.1507 - 2762 1.0989 0.2770 3945
ย  ย  Greedy 3124 1.2430 0.0008 2693 1.0716 0.0320 116
ย  ย  MST 3593 1.4299 0.0012 2763 1.0996 0.0393 237
ย  ย  Flow 3862 1.5373 0.0641 2719 1.0819 0.0931 267
ย  ย  Flow_kNN 3931 1.5640 0.0341 2737 1.0893 0.0700 301
kz9976 1061882 Random 133724845 125.9204 - 1154441 1.0868 3582.8043 119612
ย  ย  Greedy 1358249 1.2790 0.0616 1141502 1.0752 146.7960 3340
ย  ย  MST 1456572 1.3719 0.1276 1162397 1.0947 171.8004 4638
ย  ย  Flow 1707487 1.6081 210.4066 1138579 1.0731 537.8807 5619
ย  ย  Flow_kNN 1719092 1.6193 21.7863 1146693 1.0799 318.3891 6231

PROPOSED ALGORITHM

Existing heuristics like Greedy and MST tend to focus on local optimization and may miss global structure. We adopt Minimum-Cost Maximum-Flow (MCMF) to better capture global cost patterns by generating a one-to-one matching across the entire set of cities. To compensate for the potential loss of local structure, we enhance the solution with Greedy-like subtour merging and 2-opt refinement.


Flow-based Cycle Cover via MCMF

We model the TSP as a cycle cover problem. The idea is to:

  1. Construct a bipartite flow graph with two copies of the city set.
  2. Apply MCMF to find a minimum-cost one-to-one assignment.
  3. Extract disjoint subtours (cycles).
  4. Iteratively merge cycles using the closest-pair heuristic.

Pseudocode: Flow-Cycle-Cover-TSP

Construct bipartite graph with source s, sink t, and city sets L and R
Connect s โ†’ Lแตข and Rโฑผ โ†’ t with capacity 1 and cost 0
Connect Lแตข โ†’ Rโฑผ with capacity 1 and cost cแตขโฑผ for all i โ‰  j
Run MCMF from s to t to obtain flow-based matching
Extract subtours from flow result
while more than one subtour remains:
    merge the two closest subtours
return final merged tour T

Time and Space Complexity

Using SPFA for shortest paths:

  • Time: ๐’ช(nยณ)
  • Space: ๐’ช(nยฒ)

kNN Sparsification for Scalability

To improve efficiency, we retain only the k-nearest neighbors per node when constructing the bipartite graph. This sparsification:

  • Reduces edge count
  • Preserves local structure
  • Retains most of MCMFโ€™s matching quality

Time and Space Complexity

  • Time: ๐’ช(knยฒ)
  • Space: ๐’ช(kn)
  • In practice: k = 20

Refinement with 2-opt

After merging cycles from MCMF, the resulting tour may contain:

  • Long edges
  • Suboptimal transitions
  • Edge crossings

To refine this, we apply 2-opt, which:

  • Eliminates crossings
  • Replaces long edges
  • Improves tour quality locally

Summary

By combining:

  • Global optimization via MCMF
  • Graph sparsification with kNN
  • Local refinement using 2-opt

we achieve a hybrid algorithm that balances solution quality and computational cost.


EXPERIMENTS

Experimental Setup

All experiments were conducted on a MacMini (Apple M4, 16GB RAM). Code was compiled using clang++ with flags -std=c++17 and -O2. Five datasets using the EUC_2D metric were tested:

  • weird20.tsp (20 cities)
  • a280.tsp (280 cities) Source
  • xql662.tsp (662 cities) Source
  • kz9976.tsp (9,976 cities) Source
  • mona_lisa100K.tsp (100,000 cities) Source

Runtime Comparison

Runtime is primarily dictated by two components:

  • The cost of constructing the initial tour
  • The cost of refining it with 2-opt
Algorithm Notes
Greedy Fastest, runs in milliseconds thanks to nearest-neighbor logic
MST Slightly slower than Greedy but remains efficient
Flow-based (Full) Significantly slower; solving MCMF dominates runtime, especially for large instances
Flow-based (kNN) Improved over Full Flow, but still slower than Greedy or MST
2-opt Runtime depends heavily on initial structure; more iterations needed when starting from Flow-based subtours

Solution Quality

Before 2-opt

  • Greedy outperforms other heuristics in raw tour quality
  • MST has a formal 2-approximation guarantee but often yields longer tours due to tree detours
  • Flow / Flow_kNN perform poorly initially due to short, fragmented subtours

After 2-opt

  • Greedy improves modestly โ€” already starts near local optimum
  • MST gains slight improvement, but some suboptimal edges remain
  • Flow / Flow_kNN show the largest improvements, surpassing MST and approaching Greedyโ€™s final tour quality
  • Their gains are attributed to low-quality initial solutions, which offer more opportunity for refinement

Observations on MCMF Initialization

  • MCMF often yields many short subtours, especially 2-cycles
  • This disrupts the intended global matching behavior
  • The algorithm relies heavily on 2-opt to recover a valid tour
  • This increases both the number of iterations and the total runtime

In summary, Flow-based methods benefit most from post-processing but are computationally expensive. Greedy remains the best trade-off for performance vs. quality.


Ablation: Flow-based Cycle Cover Variants

Table highlights how $k$NN sparsification significantly reduces the number of edges processed during the MCMF step, resulting in noticeable runtime improvements. In particular, Flow_kNN demonstrates superior scalability compared to the full Flow method, especially on large-scale datasets such as kz9976 and mona_lisa100K.


Visual Comparison Before and After 2-opt Refinement

Figure: Effect of 2-opt on the Flow-based tour for a280.


In the initial Flow-generated tour, many long cross-edges are present, resulting from the greedy subtour merging phase. The application of 2-opt significantly improves this, by identifying and replacing suboptimal segments, leading to:

  • More compact routing
  • Fewer long edges
  • Lower total cost

This is clearly reflected in the post-2opt diagram, where the path appears more coherent and globally efficient.


Final Observation

Both kNN sparsification and 2-opt operate in $\mathcal{O}(n^2)$ time, and when used together, they produce:

  • Near-optimal tours
  • Significantly lower memory and runtime cost than full-flow matching
  • High scalability to tens of thousands of cities

We conclude that Flow_kNN + 2-opt is a practical and effective hybrid strategy that balances global planning with local refinement.


Additional Results

To test performance at both ends of the scale, we evaluated a tiny instance (weird20) and a massive dataset (mona_lisa100K). Results are shown in Table~\ref{tab:extreme_cases}.


Table: Held-Karp and Large-scale Results

Dataset Algorithm Length Time (s)
weird20 Held-Karp 439 43.25
mona_lisa100K Best-known 5,757,191 โ€”
ย  Greedy 6,846,598 16.99
ย  MST 8,394,831 32.03
ย  Flow_kNN 7,276,478 35,205.36

Best-known tour: mona_lisa_5757191.tour


weird20 (20 cities)

  • Held-Karp gives exact optimal tour in 43 seconds.
  • It is feasible only for small instances due to $\mathcal{O}(n^2 2^n)$ complexity.
  • Serves as a reference baseline for solution quality.

mona_lisa100K (100,000 cities)

  • Greedy yields decent quality with the fastest runtime (17s).
  • MST takes longer and produces a much worse tour due to detours.
  • Flow_kNN offers better tour quality than MST, at a high computational cost (โ‰ˆ 10 hours).

Visual Comparison: Flow_kNN vs MST Tours

Figure: Comparison of Flow_kNN and MST tours on mona_lisa100K.

Observations

  • Flow_kNN:

    • A few long edges (due to early subtour merging)
    • Mostly short, coherent connections
    • Leads to lower total tour cost
  • MST:

    • More uniform edge spacing
    • Suffers from accumulated detours, especially in sparse regions

Interestingly, this reverses earlier trendsโ€”in smaller datasets, MST often outperforms Flow. But at large scale, global initialization (Flow) appears to become more valuable, suggesting strong potential for Flow-based strategies in high-dimensional TSPs.


CONCLUSION

Summary of Findings This project explored a variety of classical and heuristic algorithms for solving the symmetric Traveling Salesman Problem (TSP). These included:

  • Held-Karp dynamic programming for exact solutions,
  • MST-based 2-approximation with provable bounds,
  • Greedy nearest-neighbor heuristic with strong empirical performance,
  • 2-opt local refinement for improving tour quality.

In addition, we proposed a Flow-based Cycle Cover heuristic, which utilizes Minimum-Cost Maximum-Flow (MCMF) to capture global edge structure. We enhanced this approach using $k$-nearest-neighbor sparsification and post-processing with 2-opt.


Performance Analysis Among classical methods, Greedy provided the best balance of speed and quality, often outperforming MST despite its lack of approximation guarantees. The Flow-based method, while theoretically appealing, suffered from fragmented subtours that led to poor initial tours. The majority of its improvements came from 2-opt post-refinement, not from MCMF directly. This suggests that Flow alone is insufficient unless integrated with additional structure-aware mechanisms.


Limitation and Future Work The key weakness of the Flow-based method is its tendency to create short, disjoint cycles, limiting its utility as a standalone solver.

A natural extension is to apply MCMF recursively, where:

  • Each subtour is treated as a supernode, and
  • A new flow graph is constructed over these aggregates.

However, this raises a new challenge:

  • Defining meaningful and consistent inter-subtour distances is difficult.
  • Simple metrics (e.g., shortest inter-node edge) often fail to capture structural context and can result in poor merges.

Successfully addressing this would allow purely flow-based, globally coordinated tour construction, offering a new hybrid between combinatorial optimization and network flow methods for large-scale TSPs.


๐Ÿ’ฌ Thoughts

The most fun part of this project was coming up with my own algorithm instead of just using an existing one. I used MCMF to get a global structure and layered 2-opt on top to improve the tour quality โ€” it didnโ€™t feel like I was just solving a homework problem, it actually felt like I was solving a problem.

I always knew TSP was NP-hard, but running an exact algorithm like Held-Karp myself really hit it home. Now I get why people obsess over polynomial time โ€” with exponential time, just increasing the number of cities a bit makes the whole thing blow up. It made me realize why algorithm research actually matters.

At first, I naรฏvely thought Held-Karp would run fine for something like 200 cities. I let it run, waitedโ€ฆ and it never finished. Then I realized 2^200 is an insane number. I even asked GPT if my code had a bug, and it politely roasted me saying thereโ€™s no bug โ€” itโ€™s just that even if you had all the computers in the universe, it still wouldnโ€™t finish. That was humbling.

The most surprising part? Problems like Mona Lisa 100K are still being worked on. I thought these had all been solved ages ago, but people are still out there breaking records and trying new ideas. Itโ€™s wild and kind of inspiring that thereโ€™s still progress being made on such a classic problem.

That said, I wasnโ€™t really happy with my final results. I ran into unexpected issues and had to force 2-opt in just to get something that worked. I didnโ€™t love that, but it was already too late to start over, so I just rolled with it. Still, the project felt different from typical assignments โ€” I got to design something of my own and compare it head-to-head with existing algorithms. That part was really cool.


๐Ÿ’ฌ ๋А๋‚€ ์ 

์ด๋ฒˆ ํ”„๋กœ์ ํŠธ์—์„œ ์ œ์ผ ์žฌ๋ฐŒ์—ˆ๋˜ ๊ฑด, ๊ทธ๋ƒฅ ์žˆ๋Š” ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์“ฐ๋Š” ๊ฒŒ ์•„๋‹ˆ๋ผ ์ง์ ‘ ์•„์ด๋””์–ด ์งœ์„œ ๊ตฌํ˜„ํ•ด๋ดค๋‹ค๋Š” ๊ฒƒ์ด๋‹ค. MCMF๋กœ ์ „์ฒด ํ๋ฆ„ ์žก๊ณ , ๊ทธ ์œ„์— 2-opt ๋ถ™์—ฌ์„œ ํˆฌ์–ด ํ’ˆ์งˆ ๋†’์ด๋Š” ๋ฐฉ์‹์œผ๋กœ ํ•ด๋ดค๋Š”๋ฐ, ๋‹จ์ˆœํžˆ ๊ณผ์ œ ํ‘ธ๋Š” ๋А๋‚Œ์ด ์•„๋‹ˆ๋ผ์„œ ์žฌ๋ฐŒ์—ˆ๋‹ค.

TSP๊ฐ€ NP-hardํ•˜๋‹ค๋Š” ๊ฑด ์•Œ๊ณ ๋Š” ์žˆ์—ˆ๋Š”๋ฐ, Held-Karp ๊ฐ™์€ ์ •ํ™•ํ•œ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ง์ ‘ ๋Œ๋ ค๋ณด๋‹ˆ๊นŒ ๊นœ์ง ๋†€๋ž๋‹ค. ์™œ๊ทธ๋ ‡๊ฒŒ Polynomial Time์— ํ™˜์žฅํ•˜๋Š”์ง€ ์•Œ ๊ฒƒ ๊ฐ™๋‹ค. ์ง€์ˆ˜์‹œ๊ฐ„์ด ๋˜๋‹ˆ๊นŒ ๋„์‹œ ์ˆ˜ ์กฐ๊ธˆ๋งŒ ๋Š˜์–ด๋‚˜๋„ ๊ฐ๋‹น ์•ˆ ๋˜๋Š” ๊ฑธ ๋ณด๋ฉด์„œ ์‹ค์ œ๋กœ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์™œ ์—ฐ๊ตฌํ•˜๋Š”์ง€ ๋А๋ผ๊ฒŒ ๋˜์—ˆ๋‹ค.

์‚ฌ์‹ค ์ฒ˜์Œ์— Held-Karp๋„ 200์งœ๋ฆฌ๋Š” ๋Œ์•„๊ฐˆ์ค„์•Œ๊ณ  ๋Œ๋ ธ๋Š”๋ฐ ์•ˆ๋๋‚˜๊ธธ๋ž˜ ์ƒ๊ฐํ•ด๋ณด๋‹ˆ๊นŒ, 2^200์€ ์—„์ฒญ๋‚œ ์ˆซ์ž์˜€๋‹ค. ์ƒ๊ฐ์—†์ด ๋Œ๋ฆฌ๊ณ  GPTํ•œํ…Œ ์ฝ”๋“œ ์˜ค๋ฅ˜์žˆ๋ƒ๊ณ  ๋ฌผ์–ด๋ดค๋Š”๋ฐ, ์˜ค๋ฅ˜ ์—†๊ณ , 2^200์€ ์šฐ์ฃผ์— ์žˆ๋Š” ๋ชจ๋“  ์ปดํ“จํ„ฐ ๊ฐ€์ ธ์™€์„œ ๋Œ๋ ค๋„ ์•ˆ๋๋‚œ๋‹ค๊ณ  ๋‚˜ํ•œํ…Œ ๊ผฝ์„ ์ค˜์„œ ์ชฝํŒ”๋ ธ๋‹ค.

์ œ์ผ ์ธ์ƒ ๊นŠ์—ˆ๋˜ ๊ฑด, ๋ชจ๋‚˜๋ฆฌ์ž 100K์ฒ˜๋Ÿผ ์—„์ฒญ ์˜ค๋ž˜๋œ TSP ๋ฌธ์ œ๋“ค๋„ ์•„์ง๋„ ์‚ฌ๋žŒ๋“ค์ด ๋” ์ข‹์€ ํ•ด๋‹ต ์ฐพ์œผ๋ ค๊ณ  ๋…ธ๋ ฅํ•˜๊ณ  ์žˆ๋‹ค๋Š” ๊ฒƒ์ด๋‹ค. ์ด๋ฏธ ๋‹ค ์—ฐ๊ตฌ๋์„ ์ค„ ์•Œ์•˜๋Š”๋ฐ, ์—ฌ์ „ํžˆ ๊ธฐ๋ก์ด ๊นจ์ง€๊ณ  ์žˆ๋‹ค๋Š” ๊ฒŒ ๋†€๋ผ์› ๊ณ , ๊ณ„์† ๋ˆ„๊ตฐ๊ฐ€๋Š” ๋…ธ๋ ฅํ•˜๋Š”๊ฒŒ ๋ฉ‹์กŒ๋‹ค.

๊ทผ๋ฐ ๊ฒฐ๊ณผ๊ฐ€ ๋„ˆ๋ฌด ๋ณ„๋กœ์˜€๊ณ , ์ƒ๊ฐ ์™ธ์˜ ๋ฌธ์ œ๊ฐ€ ๋ฐœ์ƒํ•ด์„œ ์–ต์ง€๋กœ 2-opt ๋ผ์›Œ์„œ ์ข€ ๋ง˜์— ์•ˆ๋“ค์—ˆ๋‹ค. ํ•˜์ง€๋งŒ ๋„์ €ํžˆ ๋‹ค๋ฅธ ๋ฐฉ๋ฒ•์„ ์ƒ๊ฐํ•˜๊ธฐ์—๋Š” ๋Šฆ์–ด์„œ ๊ณ„์† ํ–ˆ๋˜ ๊ฒƒ ๊ฐ™๋‹ค. ํ‰๋ฒ”ํ•œ ๊ณผ์ œ ๋А๋‚Œ์ด ์•„๋‹ˆ๋ผ ๋‚˜๋งŒ์˜ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ๋งŒ๋“ค๊ณ  ์ด๋ฏธ ์กด์žฌํ•˜๋Š” ์•Œ๊ณ ๋ฆฌ์ฆ˜๊ณผ ์„ฑ๋Šฅ๋น„๊ต๋ฅผ ํ•ด๋ณด๋Š”๊ฒŒ ์ƒ‰๋‹ฌ๋ผ์„œ ์žฌ๋ฐŒ์—ˆ๋‹ค.